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GeForce 6200 AGP 256 MB

GeForce 6200 AGP 256 MB
Support for the latest bus architecture--PCI Express--increases both graphics and overall system performance CineFX 3.0 Engine-Powers the next generation of cinematic realism Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects Next-generation shader architecture delivers faster and smoother gameplay Adaptable Programmable Video Processor-PureVideos programmable technology adapts to new video encoding formats as they are developed to provide a future-proof video solution Intellisample 3.0 Technology-The industrys fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Unified Driver Architecture (UDA)-Part of the NVIDIA Forceware unified software environment (USE). The NVIDIA UDA guarantees forward and backward compatibility with software drivers. nView Multi-Display Technology-The nView hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience NVIDIA GPUs are enabled to support multi-displays, but graphics cards vary Digital Vibrance Control 3.0 Technology- Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions OpenGL 2 Optimizations and Support-Ensures the best performance and application compatibility for all OpenGL applications. Many additional features SPECIFICATIONs -- INTERFACE/BUS- 32-bit AGP 8x. MEMORY - 256MB DDR2, 64-bit. CHIPSET - nVIDIA GeForce 6200 GPU, Fill Rate : 1.2 billion texels/sec. Vertices/Sec.: 225 million, Pixels/Clock : (peak) 4. RAMDAC - Dual 400MHz. CONNECTORs - (1) 15-pin VGA ports, (1) 7-pin S-Video/TV port, (1) 24-Pin DVI-I port O/S SUPPORT - Windows 2000/XP REQUIREMENTS - AGP 3.0 Slot.



GeForce 6200 Turbo Cache PCIE 256 MB
GeForce 6200 Turbo Cache PCIE 256 MB
Like a turbocharger for your car engine, NVIDIA TurboCache technology supercharges entry-level PC performance. For the same price as a PC with non-TurboCache graphics, TurboCache delivers optimal system performance and larger total graphics memory CineFX 3.0 Engine-Powers the next generation of cinematic realism Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay Adaptable Programmable Video Processor-PureVideos programmable technology adapts to new video encoding formats as they are developed to provide a future-proof video solution Intellisample 3.0 Technology-The industrys fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern Unified Driver Architecture (UDA)-Part of the NVIDIA Forceware unified software environment (USE). The NVIDIA UDA guarantees forward and backward compatibility with software drivers Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software nView Multi-Display Technology-The nView hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience NVIDIA GPUs are enabled to support multi-displays, but graphics cards vary. Please verify multi-display support in the graphics card before purchasing Digital Vibrance Control 3.0 Technology- Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions PCI Express Certified-Designed to run perfectly with the next-generation PCI Express bus architecture.



Page fault - In computer storage technology, a page fault is an interrupt (or exception) to the software raised by the hardware, when a program accesses a page that is not mapped in physical memory. The software that handles the page fault is generally part of an operating system and the hardware that detects this situation is the memory management unit in processors.

Computer software - Computer software (or simply software) is that part of a computer system that consists of encoded information (or computer instructions), as opposed to the physical computer equipment (hardware) which is used to store and process this information. The term is roughly synonymous with computer program but is more generic in scope.

Computer-generated - The term computer-generated most often refers to a sound or visual that has been created in whole or in part with the aid of computer software. It can, but does not customarily, refer to something produced solely by computer hardware, like a noise from a hard disk drive or a printed page from a printer (although the object printed on the paper may be computer-generated, the physical page itself is not).

Hardware register - In computing, a hardware register is a storage area for hardware I/O (input/output) of different kinds. The hardware register is contained within a certain peripheral unit, and presented to the central processing unit of the computer by means of memory-mapped I/O or port-mapped I/O.



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Computer Memory Hardware - Computer Memory Hardware Shared memory - In computer hardware, shared memory refers to a (typically) large block of random access memory that can be accessed by several different central processing units (CPUs) in a multiple-processor computer system. The issue with shared memory systems is that the many CPUs need fast access to memory and will likely cache memory. Direct memory access - Direct memory access (DMA) allows certain hardware subsystems within a computer to access system memory for reading and/or writing ...

Computer Memory Hardware - Computer Memory Hardware Shared memory - In computer hardware, shared memory refers to a (typically) large block of random access memory that can be accessed by several different central processing units (CPUs) in a multiple-processor computer system. The issue with shared memory systems is that the many CPUs need fast access to memory and will likely cache memory. Direct memory access - Direct memory access (DMA) allows certain hardware subsystems within a computer to access system memory for reading and/or writing ...

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